Home » Multimedia & Design » CAD » Pictomod3d 1.1
( Free Trial | 954 KB )
Pictomod3d 1.1
Convert images of real objects into texture mapped 3D meshes, OBJ or X files.
- Developer:
- Styxar
- License:
- Shareware
- OS:
- Windows 98 / ME / 2000 / XP
- Requirements:
- 1 GHz CPU, 128 meg ram
- Price:
- $49.00
Price is subject to change at any time by the company - Date added:
- 2/14/2007
- Last Update:
- 4/2/2006
- User Rating:
- Not yet rated.
- Your Rating:
( Free Trial | 954 KB ) Pictomod3d 1.1 Publisher's description
Pictomod3D creates textured 3D mesh models from images of real objects. It takes either a rotated scan of an object or a few images from arbitrary angles, and outputs 3D objects in Wavefront OBJ or DirectX X file format. Pictomod3D is for rapid prototyping of new models and for people who want to create models.
Create textured models from scratch, FAST! Increase the number of 3D models you can fabricate. Integrates easily into your mesh sculpting process. Fast, affordable and simple to use, leaving you more
Time, Money, and Creative Energy.
Use images of a rotated toy, or views of an object taken from arbitrary angles. Choose your output resolution, up to 128 000 polygons. Rapid prototyping for
Ready To Use Texture Mapped Models.
First collect your BMP or JPEG images, or extract them from MPEG or AVI files with the FrameExtractor utility. Select background mask, paint in any additional masks. Save the textured 3D mesh in either OBJ or X file format.
Create textured models from scratch, FAST! Increase the number of 3D models you can fabricate. Integrates easily into your mesh sculpting process. Fast, affordable and simple to use, leaving you more
Time, Money, and Creative Energy.
Use images of a rotated toy, or views of an object taken from arbitrary angles. Choose your output resolution, up to 128 000 polygons. Rapid prototyping for
Ready To Use Texture Mapped Models.
First collect your BMP or JPEG images, or extract them from MPEG or AVI files with the FrameExtractor utility. Select background mask, paint in any additional masks. Save the textured 3D mesh in either OBJ or X file format.
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