Home » Software Development » C/C++ » Aquatica Engine 1.0
( Free Trial | 14.28 MB )
Aquatica Engine 1.0
Photo realistic water rendering for DirectX9 based graphics applications
- Developer:
- MagicIndie Softworks
- License:
- Shareware
- OS:
- Windows 98 / ME / 2000 / XP / 2003 / Vista / Mobile / PPC
- Requirements:
- 500 Mhz CPU, 128 MB Ram, DirectX7 video card, DirectX9
- Price:
- $49.99
Price is subject to change at any time by the company - Date added:
- 9/5/2007
- Last Update:
- 9/4/2007
- User Rating:
- Not yet rated.
- Your Rating:
( Free Trial | 14.28 MB ) Aquatica Engine 1.0 Publisher's description
Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics. Key features of the engine:- Water surface approximation using heightmaps.
- Heightmaps can be generated in real-time using FFT or Perlin noise.
- Generation of normalmaps
- Generation of geometry: simple grid, geomipmap grid, radial grid
- Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.
- 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0
The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented.
- Heightmaps can be generated in real-time using FFT or Perlin noise.
- Generation of normalmaps
- Generation of geometry: simple grid, geomipmap grid, radial grid
- Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.
- 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0
The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented.
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